3D Hyper-Casual Games
Built multiple minimalist 3D hyper-casual mobile games in Unity as prototypes — developing each from scratch in about a week, demonstrating fast, iterative game development.
Building games and interactive apps across mobile, web, and PC — from hyper-casual titles to live-ops platforms with hot-update delivery.
I'm a Unity developer with over 7 years of professional experience building games and interactive applications across Android, iOS, WebGL, and PC.
My focus is front-end gameplay and live-ops engineering — gameplay systems, slot and casual game mechanics, and shipping updates to live apps through hot-update delivery. I've worked both as a solo freelancer and within corporate studio teams, collaborating closely with dedicated backend, art, and UI specialists.
Built multiple minimalist 3D hyper-casual mobile games in Unity as prototypes — developing each from scratch in about a week, demonstrating fast, iterative game development.
Lead Unity developer on a casual game with in-app purchases and in-game currency. Built a co-op multiplayer feature with the Mirror framework, letting players join a server to defeat a shared boss together. Shipped on Google Play in 2022 as Virbee; no longer available.
Front-end Unity development for multiple 2D casino slot games shipped to WebGL and Android. Built slot mechanics, frameworks, UIs and pop-ups, with reel outcomes and winning animations driven by a backend API, and integrated Spine animations, SFX and VFX.
Contributed to building a game-hub platform where players pick and play games from a catalog inside one native Android app. Embedded the Unity WebGL games via Vuplex WebView, engineered HybridCLR hot updates (C# DLLs + AssetBundles on AWS S3) so new games and patches go live without a full rebuild, and implemented voice/video calling with the Tencent IM SDK.
Contributed gameplay systems and game logic in C# to a 2D action-roguelite adventure game, released on PC.
2D gamified e-learning Android apps delivering DepEd-aligned content, shipped on Google Play in 2020 as Creotown, CreoMath, Ating Kamalayan, and Creobotics; no longer available.
Open to Unity game and application roles. The fastest way to reach me is email.